admin-vue3/src/views/im/utils/group.ts

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import type { FriendLite } from '../home/types'
import { loadImage } from './image'
import { getAvatarBgColor, getAvatarText } from './user'
/** 默认群名生成:所选好友前 4 个名字拼接,超过补「等 N 人」;为空兜底「群聊」 */
export function buildDefaultGroupName(members: FriendLite[]): string {
if (members.length === 0) {
return '群聊'
}
const names = members.slice(0, 4).map((m) => m.displayName || m.nickname || '')
const head = names.filter(Boolean).join('、')
if (members.length > 4) {
return `${head}${members.length}`
}
return head || '群聊'
}
/** 群头像单格的输入:头像 URL + 名字 ,至少给一个,二者都缺时走灰底空格 */
export interface GroupAvatarMember {
/** 头像 URL缺失或加载失败时按 name 画色卡 */
avatar?: string
/** 显示名(昵称 / 备注);色卡文字 + 底色 hash 来源 */
name?: string
}
/** 群头像拼接的可选参数 */
export interface BuildGroupAvatarOptions {
/** 输出画布边长(像素);默认 64 */
targetSize?: number
/** 单格之间的间隔(像素);默认 1 */
divider?: number
/** 画布底色;默认透明,让上下留白透出宿主容器底色 */
background?: string
}
/** 单格在画布上的位置 + 尺寸 */
interface CellRect {
x: number
y: number
w: number
h: number
}
/** 单格的最终绘制内容 */
type Cell =
| { kind: 'image'; img: HTMLImageElement }
| { kind: 'color'; text: string; bg: string }
/**
* 把群成员头像拼成一张方形群头像 dataURL按 1 ~ 9 张走九宫格变体布局
*
* - 仅取前 9 个成员
* - 单格 avatar 为空 / 加载失败:按 name 在 canvas 上画色卡兜底
* - 跨域要求图片源开启 CORSimg.crossOrigin = 'anonymous'
*/
export async function buildGroupAvatar(
members: GroupAvatarMember[],
options: BuildGroupAvatarOptions = {}
): Promise<string> {
const targetSize = options.targetSize ?? 64
const divider = options.divider ?? 1
const background = options.background
const top = members.slice(0, 9)
if (top.length === 0) {
return ''
}
const cells = await Promise.all(top.map((m) => resolveCell(m)))
const rects = computeCellRects(cells.length, targetSize, divider)
const canvas = document.createElement('canvas')
canvas.width = targetSize
canvas.height = targetSize
const ctx = canvas.getContext('2d')
if (!ctx) {
return ''
}
if (background) {
ctx.fillStyle = background
ctx.fillRect(0, 0, targetSize, targetSize)
}
cells.forEach((cell, idx) => {
const rect = rects[idx]
if (!rect) {
return
}
drawCell(ctx, rect, cell)
})
return canvas.toDataURL('image/png')
}
/** 群头像 dataURL 缓存上限:每条约 5 ~ 30KB200 条软封顶约 5MB 常驻 */
const MERGED_AVATAR_CACHE_MAX = 200
const mergedAvatarCache = new Map<string, string>()
/** 取群头像 dataURL 缓存;命中时按 LRU 提到末尾 */
export function getCachedGroupAvatar(key: string): string | undefined {
const cached = mergedAvatarCache.get(key)
if (cached === undefined) {
return undefined
}
mergedAvatarCache.delete(key)
mergedAvatarCache.set(key, cached)
return cached
}
/** 写群头像 dataURL 缓存超上限时丢弃最早一条Map 迭代顺序 = 插入顺序,配合 get 的提升即 LRU */
export function setCachedGroupAvatar(key: string, value: string): void {
if (mergedAvatarCache.has(key)) {
mergedAvatarCache.delete(key)
} else if (mergedAvatarCache.size >= MERGED_AVATAR_CACHE_MAX) {
const oldest = mergedAvatarCache.keys().next().value
if (oldest !== undefined) {
mergedAvatarCache.delete(oldest)
}
}
mergedAvatarCache.set(key, value)
}
/** 单成员 → Cell有 avatar 且加载成功走 image否则走 color */
async function resolveCell(member: GroupAvatarMember): Promise<Cell> {
if (member.avatar) {
const img = await loadImage(member.avatar)
if (img) {
return { kind: 'image', img }
}
}
return {
kind: 'color',
text: getAvatarText(member.name),
bg: getAvatarBgColor(member.name)
}
}
/** 把单个 Cell 画到 ctx 上指定格子里image 走 cover 裁剪保比例color 走 fillRect + 居中文字 */
function drawCell(
ctx: CanvasRenderingContext2D,
rect: CellRect,
cell: Cell
): void {
const { x, y, w, h } = rect
if (cell.kind === 'image') {
drawImageCover(ctx, cell.img, x, y, w, h)
return
}
ctx.fillStyle = cell.bg
ctx.fillRect(x, y, w, h)
if (!cell.text) {
return
}
// 字号按短边算;单字 0.42、双字 0.34
const baseSize = Math.min(w, h)
const fontSize = Math.floor(baseSize * (cell.text.length > 1 ? 0.34 : 0.42))
ctx.fillStyle = '#FFFFFF'
ctx.font = `500 ${fontSize}px -apple-system, BlinkMacSystemFont, "PingFang SC", "Microsoft YaHei", sans-serif`
ctx.textAlign = 'center'
ctx.textBaseline = 'middle'
ctx.fillText(cell.text, x + w / 2, y + h / 2)
}
/** cover 裁剪:从源图中心裁出与目标矩形同比例的子区域,画到目标矩形(保持比例不变形) */
function drawImageCover(
ctx: CanvasRenderingContext2D,
img: HTMLImageElement,
dx: number,
dy: number,
dw: number,
dh: number
): void {
const srcAspect = img.width / img.height
const dstAspect = dw / dh
let sx = 0
let sy = 0
let sw = img.width
let sh = img.height
if (srcAspect > dstAspect) {
sw = sh * dstAspect
sx = (img.width - sw) / 2
} else if (srcAspect < dstAspect) {
sh = sw / dstAspect
sy = (img.height - sh) / 2
}
ctx.drawImage(img, sx, sy, sw, sh, dx, dy, dw, dh)
}
/**
* 按张数计算每格的位置 + 尺寸
*
* - 1 张:占满画布
* - 2~4 张2 列 2 行正方形单格
* - 5~6 张3 列 2 行正方形单格 + 垂直居中
* - 7~9 张3 列 3 行正方形单格
*/
function computeCellRects(count: number, target: number, divider: number): CellRect[] {
if (count <= 0) {
return []
}
if (count === 1) {
return [{ x: 0, y: 0, w: target, h: target }]
}
if (count <= 4) {
return computeCellRectsSmall(count, target, divider)
}
if (count <= 6) {
return computeCellRectsMedium(count, target, divider)
}
return computeCellRectsLarge(count, target, divider)
}
/** 2~4 张2 列 2 行正方形 */
function computeCellRectsSmall(count: number, target: number, divider: number): CellRect[] {
const s = (target - 3 * divider) / 2
const step = s + divider
const rects: CellRect[] = []
switch (count) {
case 2: {
// 居中 1 行(留上下空白)
const y = target / 4
rects.push({ x: divider, y, w: s, h: s })
rects.push({ x: divider + step, y, w: s, h: s })
break
}
case 3: {
// 上 1 居中 + 下 2
rects.push({ x: target / 4, y: divider, w: s, h: s })
const y1 = divider + step
rects.push({ x: divider, y: y1, w: s, h: s })
rects.push({ x: divider + step, y: y1, w: s, h: s })
break
}
case 4: {
// 2×2 满铺
rects.push({ x: divider, y: divider, w: s, h: s })
rects.push({ x: divider + step, y: divider, w: s, h: s })
const y1 = divider + step
rects.push({ x: divider, y: y1, w: s, h: s })
rects.push({ x: divider + step, y: y1, w: s, h: s })
break
}
}
return rects
}
/** 5~6 张3 列 2 行正方形单格 + 垂直居中;上下留白由透明背景透出 GroupAvatar 容器底色 */
function computeCellRectsMedium(count: number, target: number, divider: number): CellRect[] {
const s = (target - 4 * divider) / 3
const step = s + divider
const xs = [divider, divider + step, divider + 2 * step]
// 2 行高 + 1 行间 div
const totalH = 2 * s + divider
const y0 = (target - totalH) / 2
const y1 = y0 + step
const rects: CellRect[] = []
if (count === 5) {
// 上 2 居中(左右对称留白) + 下 3 左右贴边
const upX0 = (target - 2 * s - divider) / 2
rects.push({ x: upX0, y: y0, w: s, h: s })
rects.push({ x: upX0 + step, y: y0, w: s, h: s })
rects.push({ x: xs[0], y: y1, w: s, h: s })
rects.push({ x: xs[1], y: y1, w: s, h: s })
rects.push({ x: xs[2], y: y1, w: s, h: s })
return rects
}
// count === 6上 3 + 下 3 满铺
rects.push({ x: xs[0], y: y0, w: s, h: s })
rects.push({ x: xs[1], y: y0, w: s, h: s })
rects.push({ x: xs[2], y: y0, w: s, h: s })
rects.push({ x: xs[0], y: y1, w: s, h: s })
rects.push({ x: xs[1], y: y1, w: s, h: s })
rects.push({ x: xs[2], y: y1, w: s, h: s })
return rects
}
/** 7~9 张3 列 3 行正方形单格 */
function computeCellRectsLarge(count: number, target: number, divider: number): CellRect[] {
const s = (target - 4 * divider) / 3
const step = s + divider
const xs = [divider, divider + step, divider + 2 * step]
const ys = [divider, divider + step, divider + 2 * step]
const rects: CellRect[] = []
if (count === 7) {
// 上 1 居中 + 中 3 + 下 3
rects.push({ x: xs[1], y: ys[0], w: s, h: s })
rects.push({ x: xs[0], y: ys[1], w: s, h: s })
rects.push({ x: xs[1], y: ys[1], w: s, h: s })
rects.push({ x: xs[2], y: ys[1], w: s, h: s })
rects.push({ x: xs[0], y: ys[2], w: s, h: s })
rects.push({ x: xs[1], y: ys[2], w: s, h: s })
rects.push({ x: xs[2], y: ys[2], w: s, h: s })
return rects
}
if (count === 8) {
// 上 2 居中 + 中 3 + 下 3
const upX0 = (target - 2 * s - divider) / 2
rects.push({ x: upX0, y: ys[0], w: s, h: s })
rects.push({ x: upX0 + step, y: ys[0], w: s, h: s })
rects.push({ x: xs[0], y: ys[1], w: s, h: s })
rects.push({ x: xs[1], y: ys[1], w: s, h: s })
rects.push({ x: xs[2], y: ys[1], w: s, h: s })
rects.push({ x: xs[0], y: ys[2], w: s, h: s })
rects.push({ x: xs[1], y: ys[2], w: s, h: s })
rects.push({ x: xs[2], y: ys[2], w: s, h: s })
return rects
}
// count === 93×3 满铺
for (let row = 0; row < 3; row++) {
for (let col = 0; col < 3; col++) {
rects.push({ x: xs[col], y: ys[row], w: s, h: s })
}
}
return rects
}